![]() ![]() The main 5th job skill you'll be using will be the blackjack, and even though its hit# isn't that high, the cool down is so low (15sec) that you'll be able to use it again pretty much immediately once it ends.If you’ve been playing MapleStory you might’ve heard about Legion and how it can help you get more Stat, Boss Damage, IED, Critical Rate, Critical Damage, and even Bonus Exp. Link skill is also great (+10% crit chance). ![]() Especially Millies Aiguilles is the fastest attack skill in the game, I think, and is soooooooo fun to use that to shred monsters while bunch of cards fly and deal 100% crit damage. But once you get 4th job, phantom's own attack skills are extremely fun. Downside is that from 1st-3rd jobs, Phantom's own attack skills aren't that great, so you should use other explorer's attack skills. You can steal buff skills from explorer's class too, so you can be very flexible in what kind of buff you need for bossing depending on what your party needs. He's not "tanky" in any shape or form, but avoidability is super high, so pretty much everything will be missed. In my wholeheartedly biased opinion, I recommend Phantom for your thief class. I would not recommend playing this class if you're playing in reboot because they need bullets and they're harder to come across since this class is the only one that uses them. Corsair also has a lot of full map skills, one from 4th job, another at 170, and their latest 5th job skill, each with a 30 seconds or less cooldown. I do like this class more though because they have extremely high Critial Damage (mine has 73% from legion and corsair's own passives with 100% critical chance), and setting up summons in certain areas in training maps allow you to stay in a smaller movement area when training until it's time to resummon your summons, though it would be nice if Scurvy summons had a command ability that allows you to tell your crew mates to stand in 1 spot and attack rather than follow you and be inable to move more than 3 inches away without teleporting back to you. Cannoneer also seems to be the "best of both worlds" class as it's basically a Buccaneer with Corsair's summon and mobbing capability.Ĭorsair would be the hardest to play out of the 3 explorer pirates, with the fact that they rely more on summons that do a significant % of their total damage, and requires more management to stay alive while trying to keep up with summons and their low duration, but may change in the future once they receive an additional 20% damage reduction from attacks on top of the 30% damage reduction they already have (-15% at 4th job and another 15% from their hyper skill). Buccaneer is disgusting when it comes to mobbing but excels at bossing. The easiest of the 3 explorer pirates I'd say is Cannoneer because it's a STR class but uses a range weapon (should have been a resistance class if you ask me), but visually does the least amount of damage per line but has faster attack speed than both corsair and Buccaneer. Buccaneer has a 100% cooldown reducing skill with 180 second cooldown while Corsair relies on nautilus strike (30 second cd) to reduce cooldowns of their summon skills and roll of the dice by 30% (also reduces roll of the die skill by 50% when rolling a 1). What I like about Corsair and Buccaneer is that they have cooldown reducing abilities which help a lot with the crappy RNG that pirates are known for, with Corsair being the worst class affected by it. Buccaneer and Corsair have high damage % mobbing skills that can kill mobs easily with lower range compared to most classes. Explorer pirates have the best horizontal mobility with their flash jump, with cannoneer and corsair also being able to "fly" into the air vertically. ![]()
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